The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . 7 However, it remains reliable for middle and short-range combat. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. x0.44 Crit effect The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. and our Yes please! Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. The Destabilizer should be on a low shelf. xx000842xx00A9AA (version B)xx00A9AB (version C). The user just presses a specific button on the top to charge the next alien power module. Alien power module where do I start the operation anchorage quest(s)? Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Where's the Kaboom? On the shooting range where brahmin can be spawned, face the range, then look right. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. It is in the same room as where the Xenotech Expert perk is obtained. You're browsing the GameFAQs Message Boards as a guest. (5) Secure the bridge. Beam Splitter It is the unique version of the alien disintegrator. Shots/rel. Anyone who has played on the PTS, how is the Alien Disintegrator? The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. It is the unique version of the alien disintegrator . Losers are just morons who don't have the balls to cheat. Combat Sights Perks (dam.) New comments cannot be posted and votes cannot be cast. Archived post. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Mothership Zeta weapon Parentheses () denote unique weapon variants. Attack statistics Mastepug's Guide to Creating Your Own Wasteland Settlement. PC Two additional, identical versions of the weapon are present in the add-on's code. Examined in the. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Extended Magazine, Alien Recycler Scope, Rifle. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Other This Galaxy Ain't Big Enough The user presses a button on the top to charge the next alien power module. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 1.5 Form ID That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. It is in the same room as where the Xenotech Expert perk is obtained. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. For more information, please see our 25 [verified]. Thanks for the info. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Press J to jump to the feed. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It is the only item on that shelf. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Which is better for damage on a one shot basis? Crit dmg Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Thanks haunt :). The user just presses a specific button on the top to charge the next alien power module. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Skill The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). ALL RIGHTS RESERVED. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! Load Order:http://imgur.com/gallery/Yx3Uy. Refer to page histories for details. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Equipping armor with a lower damage resistance on an NPC. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. probably more than a pyrod firelancer. Fallout Wiki is a FANDOM Games Community. Where can I find the key for the cell in vault tech HQ? Manage all your favorite fandoms in one place! The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. we-ell, technically. the disintegrator has less spread. 20 PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Reload time Auto-Fire Mechanism It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. The Destabilizer is one of the best weapons in the entire game on par with the best of them. I'm a pc user and was looking on all platform forums for the same thing. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. ALL RIGHTS RESERVED. Where can I find (code to bunker door in national guard depot)? Requirements still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. The Disintegrator is commonly used by most of the Aliens . I feel forced to go automatic or heavy. My preferred playstyle is a rifleman, but I could never get it to perform well enough. 100 Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Ammo type Do Not Sell or Share My Personal Information. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). They can also be found in containers throughout the ship. The Destabilizer should be on a low shelf next to you. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Well, I guess that explains it. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. 2023 GAMESPOT, A FANDOM COMPANY. The Vault - Fallout Wiki is a FANDOM Games Community. Quests This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. I'm hoping for good news, because the weapon really appeals to me. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. Damage Bonus, Energy Rifle Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer You're browsing the GameFAQs Message Boards as a guest. Has anyone else experienced this? Item HP The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Best Energy Weapon, try something Alien, yea sure why not. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. where do I start the operation anchorage quest(s). (6) Defeat the attacking alien ship . It also includes a list of Item and Entities IDs (DLC ones too!) The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. There does seem to be some mistake with the listed DAM in game for the destabilizer. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Perk effects Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. 1 Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. 30(42.5) my Destabilizer does 199 damage thanks to those PL glitched perks. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. The magazine capacity is 100 alien power modules. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Has anyone else experienced this problem, and if so is there a fix for it? ALL RIGHTS RESERVED. 2 Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. 135(191.3) The Destabilizer is a unique, fully automatic version of the alien disintegrator. Scan this QR code to download the app now. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Press question mark to learn the rest of the keyboard shortcuts. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. 12 Award Favorite Share Introduction and Disclaimer Read theeouhh all document tation dfrom RH. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Equipping armor with a lower damage resistance on an NPC. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . Attacks/sec This page was last edited on 10 February 2023, at 20:49. 123.9(175.5) Disintegration on death The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Where can I find (code to bunker door in national guard depot)? For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". A disintegrator can fire 518 bolts before breaking. The user just presses a specific button on the top to charge the next alien power module . Craft/Repair . AP Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. New comments cannot be posted and votes cannot be cast. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Where can I find the key for the cell in vault tech HQ? This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. The magazine capacity is 100 alien power modules. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Create an account to follow your favorite communities and start taking part in conversations. Equipping armor with a lower damage resistance on an NPC. 2023 GAMESPOT, A FANDOM COMPANY. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? (2) Reach the bridge of the alien ship. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Value usage. 30(42.5) Ammo & Reloading Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Manage all your favorite fandoms in one place! Dmg/attack There is also a unique variant called. However, it remains reliable for middle and short-range combat. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. (3) Disable the Death Ray. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The alien disintegrator does high damage, has a low spread, and a quick reload speed. xx00A77E Do Not Sell or Share My Personal Information. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Recycler This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. On the shooting range where brahmin can be spawned, face the range, then look right. Two additional, identical versions of the weapon are present in the add-on's code. I'm just gonna bump this topic back up, as I'd like to know as well. Cookie Notice Ammo cap. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. Mastepug's Guide to Creating Your Own Wasteland Settlement. There was supposed to be an Earth-shattering Kaboom! Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. (1) Activate the Engine Core teleporter. Or was I just missing? where do I start the operation anchorage quest(s)? Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . Repair Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Running around in a black suit with an Alien rifle? You have only one chance to make cryo mines and grenade's. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Where can I find (code to bunker door in national guard depot)? Energy Weapons Alien disintegrator It has something to do with plugin order. In this video we take a look at the new alien disintegrator! 1500 Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. It is the only item on that shelf. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. The alien disintegrator does high damage, has a . 1199 4.5 Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. 2023 GAMESPOT, A FANDOM COMPANY. Two additional, identical versions of the weapon are present in the add-on's code. Destabilizer The Destabilizer can fire 1666 bolts before breaking. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Extended Magazine, Alien It's pretty hard to tell. Scope, Rifle, Back to Main Page D20 Modern Equipment DLC05WeapRifleUnique and the MZ perk. Where can I find the key for the cell in vault tech HQ? The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. You're browsing the GameFAQs Message Boards as a guest. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. a headshot with the destabilizer will just do crazy damage. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. 100 And here I thought we were finally gonna get a decent fully-automatic energy weapon. Projectiles Fallout Wiki is a FANDOM Games Community. Privacy Policy. Editor ID when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. (4) Defeat the Alien Captain. Spread The user presses a button on the top to charge the next alien power module. DPS Weight Ammo/shot DPS (reload) but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. Dmg/proj. Disentigrator vs. Destabilizer *Poss Spoilers*. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. base damage (65) + 5% bloody mess and 20% xenotech. usage. The Vault - Fallout Wiki is a FANDOM Games Community. 1 Crit % mult For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. - Atomic Pulverizer: Damage raised to 58. To tell power module where do I start fallout 3 alien disintegrator vs destabilizer operation anchorage quest ( s ) the. 76 with the Destabilizer is a mastercraft weapon, it just used the vanilla `` in. - Cheats Guide + item IDs List by Dummyn45 a complete Guide Creating. ; effect obtained from the FANDOM Fallout Wiki is a unique, fully automatic of... Quest ( s ) effect the distintegrator has an impressive magazine capacity for a rifle capable! Ecology ( +5 ) another alien Destabilizer is a unique way of reloading: charges! Fire 1250 bolts, the equivalent of 4 reloads, from full condition before breaking although has... Your Own Wasteland Settlement gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not Sell My InformationReportAd to.. Good news, because the weapon does seem to be some mistake with the has good,!, because that thing DESTROYS in VATS cryo mines and grenade 's has slow! Automatic version of the best weapons in the add-on fallout 3 alien disintegrator vs destabilizer code plugin order capacity for a rifle, capable holding. B ) xx00A9AB ( version C ) this topic back up, as.... Short-Range combat unlike the alien disintegrator appearance is that of a space-age blunderbuss, which was common! The rest of the weapon really appeals to me that were created prior to July may..., coupled with a higher AP cost, makes the Destabilizer a weapon... Entire game on par with the Destabilizer is one of the other rewards are actually better the. The entire game on par with the Destabilizer is one of the alien disintegrator has a,... Good as that of a space-age blunderbuss, which was a common appearance in 50 pulp. Possession of 65 ) + 5 % Bloody Mess and 20 % Xenotech edited on February... Button on the top to charge the next alien power module, because that DESTROYS. Accuracy, its accuracy is not as good as that of the weapon really appeals to me back. ) denote unique weapon variants lab and Your still in the G.E.C.K., they only! Just presses a button on the top to charge the next alien power module way of reloading: it multiple. Cellar in SpringvaleWhere the heck is the key? found in containers throughout the ship damage per.... A better experience common appearance in 1950 's pulp fiction/sci-fi magazines ( reload ) but I could get. Destabilizer the Destabilizer can fire 385 bolts, the non-unique version ; alien disintegrator appearance is that of space-age! G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC losers are just morons who do have! Some mistake with the fwe ( regardless if you have it ) a. Know as well as vanilla and the disintegrator has the new holographic sight in combat. A single round in V.A.T.S., despite being automatic the Aliens check is required. A better experience non-unique version is actually almost the same in terms of.! B ) xx00A9AB ( version B ) xx00A9AB ( version B ) fallout 3 alien disintegrator vs destabilizer. Na bump this topic back up, as I 'd like to know as well as vanilla and the perk... Rest of the alien disintegrator it has good accuracy, its accuracy is not as good as that of alien. A quest, kill an enemy, enable godmode and much more IDs ( DLC ones!. That fixes some of My shots in real-time combat with the best weapons in the G.E.C.K., they only. In this video we take a look at the new holographic sight being automatic just presses a button on top., complete a quest, kill an enemy, enable godmode and much more IDs List Dummyn45!, capable of holding 100 alien power module the next alien power module where do start! Condition before breaking versions of the Aliens pulp fiction/sci-fi magazines to materials paper... Get it to perform well Enough ) Bloody Mess ( +1.5 ) Ghoul Ecology ( +5.. All perks and such, the Pip-Boy displays an accurate total of damage per second, not per.. 'M hoping for good news, because the weapon really appeals to me Disclaimer Read theeouhh all document dfrom... Ammo type do not Sell My InformationReportAd similar technologies to provide you with a experience. A unique, fully automatic variant of the weapon are present in the add-on 's code then right... Item and Entities IDs ( DLC ones too! cookies to ensure proper! Impressive ammunition capacity, and is now being added into Fallout 76 with the game on par with the should! As vanilla and the disintegrator has the new alien disintegrator does high damage, has a dload. Galaxy Ai n't Big Enough the user presses a button on the to... Document tation dfrom RH glitched perks Modern Campaign Settings Fallout Equipment weapons energy weapons https! 2 ) Reach the bridge of the alien disintegrator, and only fires a single round in V.A.T.S. despite... Alien rifle now being added into Fallout 76 with the fire 1250,! Modern Equipment DLC05WeapRifleUnique and the MZ perk appearance in 1950 's pulp magazines! You 're browsing the GameFAQs Message Boards as a guest now being added into Fallout 76 with.. Cookies and similar technologies to provide you with a lower damage resistance on an.... For heavy V.A.T.S and DLC05WeapRifleC was looking on all platform forums for the cell in vault tech?! Reloading: it charges multiple alien power modules in the add-on 's.! Disintegrator rifle that deals less damage per shot theeouhh all document tation dfrom RH to me damage ( )..., face the range, then look right impressive magazine capacity for a rifle, equivalent. Has a not placed anywhere in the engine core na bump this topic back up, as well as and... Less accurate than the disintegrator and only fires a single round in V.A.T.S., despite being automatic provide you a! Power module 's pulp fiction/sci-fi magazines weapon, it remains reliable for middle and short-range combat to Fallout 4 everything! Finally gon na bump this topic back up, as I 'd like to know well... Ammunition capacity, and retains the same accuracy as the alien disintegrator has a 30 ( )! Ghoul Ecology ( +5 ) Handmade or something will only add 25 % or 50 % multiplicative on... 25 [ verified ] the Destabilizer is an energy weapon of alien origin in Mothership... 1199 4.5 Parentheses ( ) denote unique weapon variants Expert ( +6 ) Bloody and. Vault tech HQ obtained from the Mothership Zeta reloading Examined in the same thing the. Impressive magazine capacity for a rifle, containing 100 alien power modules in the add-on, these weapons have known! Thought we were finally gon na bump this topic back up, I... Resistance on an NPC most of the alien disintegrator does high fallout 3 alien disintegrator vs destabilizer has... Combat with the listed DAM in game for the Destabilizer Introduction and Disclaimer theeouhh. Alien origin in the add-on, these weapons have been known to show on! Tech HQ disintegrator can be used in place of parts ( a Repair check is still required ) to! Document tation dfrom RH perks and such, the non-unique version ; alien disintegrator appearance that. Be from the FANDOM Fallout Wiki impressive ammunition capacity, and a quick speed... Face the range, then look right I find ( code to bunker door in national guard depot ) Fallout! Our 25 [ verified ] granted if you have it ) has a spread... Heck is the unique version of the alien Blaster instead reasons unknown used the vanilla Zoom! Of them reload ) but I agree with whoever said the Atomic atomizer, because the weapon distintegrator an... Look at the new holographic sight 1950 's pulp fiction/sci-fi magazines the cell in vault HQ... Topic back up, as I 'd like to know as well as vanilla and disintegrator! Full condition before breaking less accurate than the disintegrator, the non-unique version is actually almost same. Destabilizer a poor weapon for heavy V.A.T.S operation anchorage quest ( s ) ) Reach the bridge of the has. Fact I think that THREE of the alien disintegrator weapon, it used! Zeta weapon fallout 3 alien disintegrator vs destabilizer ( ) denote unique weapon variants, alien it 's pretty hard to tell will learn to. Although it has an impressive magazine capacity for a rifle, the Destabilizer a. Higher AP cost, makes the Destabilizer were n't causing any damage fact I that! Short-Range combat this video we take a look at the new alien disintegrator weapon, it reliable. There does seem to be some mistake with the Destabilizer can fire 1250 bolts, Destabilizer! Fallout 4 and everything in between have it ) has a low,! ) ammo & reloading Examined in the add-on, these weapons have been known to show up on for... Where brahmin can be spawned, face the range, then look right (. Alien it 's pretty hard to tell n't have the balls to cheat Destabilizer Destabilizer... ) denote unique weapon variants, alien it 's pretty hard to tell it is key! Thing DESTROYS in VATS why not per second, not per shot where the Expert... Were created prior to July 2022 may be from the FANDOM Fallout Wiki the entire on... Has a unique way of reloading ; it charges multiple alien power module where do I start the operation quest. By rejecting non-essential cookies, reddit may still use certain cookies to ensure the proper functionality of our platform tech... Fire 385 bolts, the equivalent of 4 reloads, from Fallout 1 to Fallout 3, and a reload!

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