Check the weapon chart for more information. For example, if you need to add 150,000 EXP on an item after applying the 3x EXP Bonus, it would be better to use a single Ultracompact Reactor, which would give (1*60,000*3) 180,000 EXP, rather than using 63x Superconductors (63*800*3 = 151,200 EXP). Here's the deal: while you'll steadily unlock new roles for your characters, the predetermined party composition essentially dictates that you ought to focus on the roles they . This guide just focuses on the most efficient items. Every piece of equipment has a certain "Experience" (EXP) value and a "Level" which depends on the Experience of the item. There are many of each, but only a few are necessary for weapons. Feral Pride: EXP: 445,950, Save the Queen EXP: 1,246,803, Winged Saint: EXP: 218,210, Save the Queen EXP: 1,432,393, Warriors Emblem: EXP: 154,752, Save the Queen EXP: 1,526,976, Battle Standard: EXP: 476,940, Save the Queen EXP: 1,150,713, Soul Blazer: EXP: 153,000, Save the Queen EXP: 1,526,313, Indomitus: EXP: 477,568, Save the Queen EXP: 1,164,801, Midnight Sun: EXP: 438,600, Save the Queen EXP: 1,251,536, Solaris: EXP: 280,830, Save the Queen EXP: 1,369,773. More info on the "practical differences" of these weapons can be found in the Weapons and Accessories page. I've grouped "families" of accessories together with the background color of the table. Menu Home Boards News Q&A Community Contribute Games 3DS Android Board/Card iOS PC PlayStation 3 PlayStation 4 PlayStation 5. Weapons: Which can be Dismantled into Paladin - 1 shown. Be aware of when you're nearing your weapons level cap. Each Total Eclipses takes a different amount of EXP to max. If an item doesn't seem to offer much experience, even in the presence of a large multiplier, check its sell price. In the case of Synthetic components, only a few of them have an efficient cost-to-exp ratio, while in the case of catalysts, only some of them are necessary for weapons. The basic idea is simple: some items are Rank A and will receive a certain amount of EXP from materials, other items are Rank B, C, D, and will receive a different amount of EXP from the same materials. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. An Omega Weapon upgraded from the Blazefire Saber will be a balanced weapon, while an Omega Weapon made from the Lionheart will be weaker but have the Quick Stagger ability. You can then upgrade it to star level again. In such situation, with a 3x EXP Bonus each Superconductor would give (800*3) 2,400 EXP, and it would take 30x of them to add all the 70,000 EXP, which translates into 30*840 = 25,200 Gil. Weapon upgrade screen. Each character has access to a variety of weapons in Final Fantasy XIII, and each of these can be upgraded and leveled up two times. To reach the 3x EXP Bonus you need 36x Sturdy Bones or 24x Otherworldly Bones. It's sorted by character, as well as giving you plenty of information; item exp, gil costs, and weapon names, for example. Discuss this walkthrough in its Walkthrough Thread. The cost of Catalysts is not factored in the Cost column, but it's added separately in the third column. For the purpose of Treasure Hunter, it's enough to obtain just one Tier-3 weapon for every character. However they also take a vastly higher amount of exp to level. A second copy can be obtained by upgrading the Champion's Badge- Hunter's Friend: only one can be obtained, as reward for Cie'th Mission # 45- Doctor's Code: one is obtained during the story, another can be found in a treasure sphere in Chapter 6, and one last item is a reward for Cie'th Mission # 41- Fire Charm, Ice Charm, Lightning Charm, Water Charm, Wind Charm, Earth Charm: one of each can be found in treasure spheres available also in the Post-Ending game, but they are the only copies- Growth Egg: only one can be obtained, as reward for Cie'th Mission # 55- Genji Glove: the only three copies can be obtained as rewards for Cie'th Missions # 51, 62, 63- Obviously also all the missable items reported earlier: Ember Ring, Blaze Ring, Salamandrine Ring, Frost Ring, Icicle Ring, Boreal Ring, Spark Ring, Fulmen Ring, Raijin Ring, Aqua Ring, Riptide Ring, Nereid Ring, Zephyr Ring, Gale Ring, Sylphid Ring, Clay Ring, Siltstone Ring, Gaian Ring. Sometimes some accessories have "empty" rows. Each of Lightnings Tier 1 weapons has a unique strength and weakness, but you can see those in game. Hopes Ultimate weapon is the Nue. The former can be bought at the shop "Leonora's Garage"; the latter is available for sale at "R&D Depot". I'll be telling you exactly what items you need to use to upgrade your items, so this is just a premise in case you will wonder why sometimes we are not going to apply the 3x EXP Bonus, but a smaller bonus instead. Sazh is recommended as a support character, so if you plan on using him in a variety of ways (such as Synergist and Ravager), you're not going to want to limit yourself to one stat in particular. After this Checklist there will be a mini-guide that tells you practically how to proceed for Treasure Hunter, also assuming that you got all the treasures available and that you have done/will complete the Cie'th Missions at one point or another. Sometimes the items require so little EXP that instead of investing in a 3x EXP Bonus it will be cheaper to invest in a smaller bonus. Your guide to upgrading everything from the basics to weapons in Final Fantasy XIII. [This message was deleted at the request of a moderator or administrator], To say that democrats spend like drunken sailors is unfair to drunken sailors b/c at least they spend their own money. These are the accessories you need to create: - Wurtzite Bangle (from Adamant Bangle)- Kaiser Knuckles (from Power Glove)- Magistral Crest (from Weirding Glyph), - Champion's Belt (from General's Belt)- Magus's Bracelet (from Witch's Bracelet), - Salamandrine Ring (from Blaze Ring)- Icicle Ring (from Frost Ring)- Boreal Ring (from Icicle Ring Lv 3 obtained in the previous step)- Raijin Ring (from Fulmen Ring)- Nereid Ring (from Riptide Ring)- Sylphid Ring (from Gale Ring)- Gaian Ring (from Siltstone Ring), - Warlord's Glove (from Giant's Glove)- Tektite Buckle (from Glass Buckle)- Ceramic Armband (from Metal Armband)- Safeguard Sachet (from Serenity Sachet)- Dragonfly Orb (from Glass Orb)- Starfall Pendant (from Star Pendant)- Gemstone Necklace (from Pearl Necklace)- Hexbane Talisman (from Warding Talisman)- Pain Deflector (from Pain Dampener)- Effulgent Cape (from White Cape)- Moonbow Anklet (from Rainbow Anklet)- Seraph's Crown (from Cherub's Crown), - Morale Talisman (from Hero's Amulet)- Battle Talisman (from Zealot's Amulet)- Flameshield Earring (from Flamebane Brooch)- Frostshield Earring (from Frostbane Brooch)- Sparkshield Earring (from Sparkbane Brooch)- Aquashield Earring (from Aquabane Brooch), - Connoisseur Catalog (from Collector Catalog); you probably already did this in your playthrough though- Super Ribbon (from Ribbon). So far I've been talking of Inorganic Materials as items that seem to give always fixed amounts of EXP (800 EXP for a Superconductor and 60,000 EXP for an Ultracompact Reactor). Dump all 36 components on an item at once. Organic, Sy. At this point, that item can be "promoted" to its higher version by using a specific Catalyst, which depends on the item. If you wonder how exactly an emblem on his coat works to enhance his attacks, supposedly it has something to do with AMP technology that discharges when he punches. The monster's level. Once you've defeated the Dreadnought (pictured at right) in Chapter 4, you will be able to use Components at Save Stations to upgrade items and improve their level. Belladonna Wand - Final Fantasy XIII - Guides Gamer Corner Guides Belladonna Wand Character Vanille Description Carved in the image of a poisonous plant, this weapon was once used to tame wild animals. Platinum Ingots. Help us fix it by posting in its. This is going to keep happening to you, so learn to live with it. After you've boosted your multiplier, buy as many Crankshafts as possible. For instance, if an item required 70,000 EXP to reach max level, you would want to use an Ultracompact Reactor (+60,000 EXP) to fill as much EXP as possible with the most cost-effective material (the Ultracompact Reactor), and then fill up the remaining EXP with the next-best cost-effective material (the remaining 10,000 EXP with 13x Superconductors). First of all, these are the items you need to buy from shops: - Organyx (Gilgamesh, Inc.)- Aldebarans (Gilgamesh, Inc.)- Sacrificial Circle (Gilgamesh, Inc.)- Malphas (Gilgamesh, Inc.)- Tigerclaw (Gilgamesh, Inc.)- Dragoon Lance (Gilgamesh, Inc.), - Titanium Bangle (B&W Outfitters)- Serenity Sachet (B&W Outfitters)- Nimbletoe Boots (Moogleworks). However they also take a vastly higher amount of exp to level. Weapons: Organyx/Apocalypse, Aldebarans/Sadalmeliks, Tigerclaw/Wyrmfang. Best Weapons for Lightning, Sazh, and Hope? The second method means that the second 4 will have a 1.25x bonus to their small exp, the next 7 have a 1.5x, and so on. Skycutter: EXP: 168,600, Nue EXP: 1,364,042, Eagletalon: EXP: 437,550, Nue EXP: 1,084,532, Urubutsin: EXP: 221,600, Nue EXP: 1,276,352, Hresvelgr: EXP: 221,600, Nue EXP: 1,276,352, Tezcatlipoca: EXP: 154,752, Nue EXP: 1,364,042, Naberius: EXP: 438,360, Nue EXP: 1,097,316, Caladrius: EXP: 334,656, Nue EXP: 1,171,016. All Rights Reserved. The Rank of an item cannot be seen directly, but can be deducted from the EXP that the item receives from a certain Material. Both of them involve using Sturdy Bones, Vibrant Oozes, and/or Barbed Tails. All weapons and accessories in Final Fantasy XIII have levels. Thankfully for the simplicity of calculations, an Inorganic Material that is good with a Rank will still be good with another Rank; just less effective, but still efficient compared to the other materials. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Final_Fantasy_XIII/Weapons&oldid=644220. EXP Information aggregated from various Final Fantasy 13 strategy guides. Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. However they also take a vastly higher amount of exp to level. If youre the type of person who wants to squeeze every single possible experience point out of your items, you can do it the long way. Because she has access to area-of-effect Saboteur abilities like Slowga, Fogga, Painga and Cursega, the Pandoran Spear offers improved debuffing while also providing high strength and great magic. Synthetic components will decrease your multiplier, but give a lot of exp. Unfortunately they are part of the list -- be careful and don't waste them as upgrading items, since they are meant to be sold. Anyway, the max cost starting from all Tier-1 Lv 1 weapons to all Tier-2 minimum-level weapons & one Tier-3 minimum-level weapon for each character will be: - 339,280 Gil for Lightning- 294,100 Gil for Sazh- 364,160 Gil for Snow- 301,960 Gil for Hope- 291,880 Gil for Vanille- 336,400 Gil for Fang. This next part of the Final Fantasy 13 Weapon Upgrade Guide deals with transformational Catalysts. Magic. In the early game, take advantage of the Hawkeye's greater magic and Magic Defense synthesis group before its lack of special property makes one of the other weapons more appealing later on. Below is a summary of all the possible sources for these missable accessories. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level its variant of the Kains Lance. Accessories are a bit different, because it often happens that you can acquire an accessory both via loot/shops/, and by upgrading another accessory. How do those work? Drops from: PSICOM Reaver (The Palamecia) - 5%, Drops from: Sanctum Templar (Orphans Cradle) - 5%, Drops from: Havoc Skytank (Palumpolum) - 100%, Drops from: Adamanchelid (Archlytte Steppes) - 1%, Drops from: Sacrifice (Eden/Orphans Cradle) - 5%, Drops from: Shaolong Gui (Archlytte Steppes) - 5%, Drops from: Adamantortoise (Archlytte Steppes) - 1%, Drops from: Adamantoise (Archlytte Steppes) - 1%, Drops from: Long Gui (Archlytte Steppes) - 5%. Some accessories have limited availability in the game, but they are not missable because at least one copy of them can be obtained in even in the Post-Ending game. The rest are used for accessories. Accessories: Cherub's Crown/Seraphic Crown, Zealot's Amulet/Battle Talisman. The Hauteclaire is right behind, but also comes with a major drawback, the Stagger Lock property, which doesn't let you get stagger enemies. You can carefully measure out doses of components for maximum exp gain, or you can dump them all at once to leap through the multipliers. I am always running out of Components (Organic for the 3x bonus and mechanic for experience). She can wield different types of weapons, but despite some unique characteristics described below, they all effectively perform the same in battle.The gunblades function like regular swords and do not fire projectiles.. As you can see, there are multiple sources to get these items, and therefore it's really hard to make it ultimately impossible to obtain these accessories. Or something. For example, the Catalyst indicated in this Checklist for the "Flamberge" weapon for Lightning is the Perovskite (the one required to promote Blazefire Saber* to Flamberge), not the Trapezohedron (the one required to promote Flamberge* to Omega Weapon). If its a reward for a mission, its only the first time you complete it; most missions have worse rewards for repeat clears. 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