Within Alftand you'll see that the quest cursor will point you deeper into the area and into the Alftand Glacial ruins. Otherwise it will disappear after you use it. Sprinting or rolling can allow one to avoid taking any damage at all. Follow the cobblestone path to theTower of Mzark. On the shelves is another piece of iron ore. To the east are two pedestals with buttons, which also trigger the previous spear traps. The second room also includes flames, but you can just head back to the previous corridor and don't worry about them. To the left of the workbench along the southwest wall is another set of shelves, with piles of hot coals under them and a selection of mushrooms and charred skeever hides cooking on top. Your destination is a location marked as Septimus Signus's Outpost (screen above). The Dragonborn met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. He has long since been driven mad by Skooma withdrawals, and is standing next to the body of his brother, J'zhar. One can then use the lever to open the gate and descend into Blackreach. I've gone through this area before but now CTD all of a sudden. Save your game and head onwards. Note: If it worked correctly, Arvak will appear to be halfway through the gate. Doing so will activate a relatively harmless fire trap. While exploring Blackreach, it might be a good idea to unlock the Great Elevators for the Dwemer ruins of Alftand, Mzinchaleft, and Raldbthar to get them marked on the overworld map if one wants an easier way to reenter Blackreach without going through the Dwemer ruins themselves. The Blank Lexicon is a tool the Dwemer invented to read the Elder Scrolls without the whole turning into Matt Murdock thing. You can reply with "What now?" Location The path continues past this to the east. The gates will still be open to the Tower of Mzark, and you can retrieve the lexicon. Let us know, we can help out if this wasn't the answer you were looking for. The path will be blocked, but can be opened by one of the levers. Shaheer Khosa. The Spider Workers are very weak, but if they catch you off . Throwback to oblivion without the exit shortcuts. It did not contain what he had expected, but instead a book of great knowledge, the Oghma Infinium. All logos and images are copyrighted by their respective owners. pleeze help! At the bottom of the first flight down, on your left is another flight up that leads to a small area, with a table holding several ruined books and a Dwarven dagger. Just past the gate are the last two expedition members, the Redguard Umana and the Imperial Sulla Trebatius, who begin fighting after a brief exchange of words. The first step is to travel to the Dwemer ruin of Alftand, located in the snowy mountains southwest of Winterhold. Once the Tower of Mzark is reached, near the southwest corner of Blackreach, proceed inside and through the corridors to the main room. Follow the tunnel as it twists and turns until you come to an unlit campfire with a cooking spit that has been knocked over. It's completely free! October 12, 2022. You should just know that the Spiders can attack you both at close and long range. The second tent is in the western corner. [1] The stairs lead down into the main part of the room, which houses three Falmer tents in the northern, western, and southern corners. The Elder Scrolls V: Skyrim. You need to be very careful, as they're far more resistant most humanoids that you encountered until now. Though getting there is hard, the ruins themselves will be hard to miss. From this ledge, you may optionally use Whirlwind Sprint then jump around some pipes and grating to the south to bypass the following section, then simply follow the path around the room to the Animonculory. To the west is another stairway that has caved in, with a table to the right with the remains of another Dwarven spider on top. Choose the south-west corridor and be ready for some more Falmers. A trick. The following is an approximate amount of the Dwarven scrap, not accounting for the random loot found within Animunculi: For an approximate total of a possible 88 Dwemer metal ingots. Next to her lies a lift that leads back to the Alftand Glacial Ruins. Triggering them will activate the spinning blades that will go down along the in the middle. The path continues to the right of the gate. If I can r. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. After you reach the water, you will just need to head north and ignore a few bigger islands on your way. Once there, travel through the ruin, following your destination marker, until you reach Blackreach, a massive underground cavern below Alftand. Past the trap is a door that opens into 'Alftand Cathedral'. Pressing them will activate ceiling spike traps on the other side of the wall for purposes unknown. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. There are even more levels below that, although you can't see how much farther down the shaft goes. Reading the book will reveal some of the knowledge hidden within. Characters To the east is an ascending ramp with a spinning blade trap triggered by a series of pressure plates. I can see. The gate to the south is already open, with an unlocked chest behind it. However, he does not possess the knowledge to use the Elder Scroll. Move to this new pedestal (at this point, the Blank Lexicon may be glowing blue). Hermaeus Mora wishes for you to speak with him again after you have completed Septimus's task. There are thirty chaurus egg sacs, a patch of white cap mushrooms, and a patch of bleeding crown around this area. Shortly past here, the tunnel turns into typical Dwemer architecture, but is still partially filled with snow and ice. Press the second button from the left twice (until the overhead lenses are seen directing light onto the sphere), then the first button lights up. Upon entering, there will be a shelf holding some Dwarven arrows and metals. If you retrieve the Elder Scroll during this quest, it is not given away at completion. Approach the pedestal and take the Oghma Infinium. Extraordinary. The game will let you hack into the locked western room, but I'd recommend doing it only if you don't mind fighting another Dwarven Sphere (screen above). Umana is carrying the enchanted shield Targe of the Blooded, and will therefore normally be the winner. I need to collect blood from several different races if I want to help him. Neither choice will affect the outcome of the quest. In order to reach his whereabouts, open the mage and head to the location marked as Septimus Signus's Outpost (screen above), located north of College of Winterhold. If you're having trouble eliminating them for any reason, you can luckily just run away as they shouldn't chase you. PSN: shoe7ess. DA04 Against the southeast wall is a pen, with several Dwemer items, a bottle of Nord mead, a hide shield, and a woodcutter's axe scattered among human bones. However, there is a bug where the event is sometimes not triggered due to a bad animation registration event which then makes the quest impossible to complete. If you want to try close combat, be sure to avoid the Sphere's stronger attacks. Something they didn't anticipate, no, not even them. The crazy mage will tell you that the Elder Scroll should be at the Blackreach and ask you to record the contents of the Scroll inside a special dwarven artifact. Sulla's Journal is resting on a barrel to the left just before the campfire. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). I see it now. If you give the lexicon to Septimus before reaching level 15, it may be necessary to wait for a, Corpses fed on while in Beast Form or with the. Climb the stairs and you will run into two more Falmer patrolling the area, along with possibly another creature (either a Frostbite Spider, a Skeever or a Chaurus). The mage will tell you that Septimus has hidden himself in a remote place and you will have to find him. Specifically, you can choose from three different paths: magic, shadow, or might, and receive +5 permanent points in the following skills, depending on the choice: To continue past this point, you must be level 15 or higher. You would therefore reach the upper ledge, containing a chest with some precious treasures. Entering through the lower entrance leads directly into an icy chamber, with two flights of stairs rising ahead. One Dwarven spider scuttles in the corridor to the south, and another can be found down a flight of stairs ending in a cave-in to the north. I've inscribed the lexicon. To harness it is to know. Oghma Infinium To do so, he plans to use the power of an Elder Scroll. Exit the room via the northeast corner. Save your game and head onwards. One of the crates near the entrance has a Dwarven metal ingot on top. An icon used to represent a menu that can be toggled by interacting with thi You must of course be very careful throughout the whole trip, as you might come across, inter alia, Horkers and Ice Wolves. At this stage, he also reveals that he is in the service of Hermaeus Mora, the Daedric Prince of Knowledge. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. Alftand is a large Dwarven ruin southwest of Winterhold. On the shelves, in addition of Dwemer metalwork, is a piece of iron ore, a piece of silver ore, and an apprentice-locked chest with a random potion beside it. The fundamentals. A more complete walkthrough can be found on the Alftand and Blackreach pages. Then, in front of the Dragonborn will be a desk with another button that, if pressed, will close the door and disable the trap. Past the centurions are more stairs leading up to another unlocked gate. Behind the table is a set of three pistons which thrust up vertically. He asks you to help him see through the cube. Reward At the top of the stairs is another T-junction, with two sets of shelves ahead. The path traverses some rubble past the southeastern corner, and continues along the eastern wall. The sealing structure interlocks in the tiniest fractals. By. 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