work fine in non-combat dungeon-crawl mode where each round is 1 minute. Great ideas here, particularly emphasizing the Old School play. by Jon Pintar in Artworks. They named him Dusty, and a really sweet romance developed between his strong silent arms and one of the players! Watermarked PDF. web pages Within the magma domes and steam vents of an acti. There was so much freedom to play in ways that were offbeat, fun, guilt-free, and rewarded us for ingenuity! It took my group 3 sessions to complete the quest. @cmfcmf and Allows the party a one-time opportunity to buy and sell gear and magic items during the adventure. Ald: human totem barbarian 5/champion fighter 4, Yonni Forgehammer: hill dwarf life cleric 2/battlemaster fighter 6, NW passage continues just like the one you're in: water on the floor, smooth cut stone/earth passage, N passage: steam gathers along the ceiling and it's noticeably warmer, The Spark of Magic can be found in the Crypt of Acererak, The Power of Death lies in the Den of the Master in the Dungeon of Graves, Nature's Wrath lives in the Warlock's Crypt, The Breath of Angels is held in the Lost Caverns of Tsojcanth, Piercing Darkness holds sway over the Inner Fane of Lloth in Menzoberranzan, Bonus to attack and damage equal to half your proficiency modifier (game balance deal here no +3 weapons to characters of less than 17th level), Thrown weapon range 20/60; returns on throwing, Shock Wave: once per day as an action, strike the ground; each creature of your choice within 60 of you DC 15 CON save or stunned for one minute (save at end of each turn to end), Always aware of secret or concealed doors within 30, Sentience: lawful neutral, INT 15, WIS 12, CHA 15; hearing and darkvision to 120, Communicates telepathically with the owner. It retains the retro feel of the original but is considerately updated for 5th Edition. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. View the Adventure. White Plume Mountain 5e. JavaScript is disabled. Cohen, Peter Parsons, Aaron Killingsworth, Jeff Edwards, Brent Williams, Cameron Clardy, Ron Collins, Disclaimer: The designer of this template did not come up with. The 64-page book was written by Bruce R. Cordell and updates the legend of the . It features interior art by Erol Otus and David C. Sutherland III, calligraphy by Darlene Pekul, and a front cover by Sutherland. The first sip from the viscid pool grants the combined. Three artifact weapons have gone missing and you adventurers have been sent after them. Is the vile wizard immortal after all? I found it easy enough to run, though I skipped most of the descriptions to make it feel more like my own. Error: No match for email address or password. That works really well with the main thrust of WPM being about the recovery of three magical items. (LogOut/ My group (5 lv 7/8 players) had a blast with this dungeon, especially with the traps and riddles. The back of the cave is blocked by a white magical barrier, kill the Kelpies to remove the barrier and move on. Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis. Adventure for Level 8. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its recently acquired "TSR" imprint. Adventure Lookup is a catalog of adventures for Dungeons and Dragons and its clones. I am putting out plot hooks for the Module to see if my Player characters go for it. [citation needed]. On the fly, I had Blackrazor tell Adelin that it would attack the lich and deal appropriate damage only if he agreed to sacrifice half of his hit points. So what have I learned so far? [5] The module is a dungeon crawl,[1] precipitated by the theft of three magical, sentient weapons:[6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). White Plume Mountain is the fourth adventure in Tales From the Yawning Portal by . My main question is the geyser room with the handing wooden disks. It has a lot of very cool traps and some pretty interesting monsters. It will likely consist of two Paladins, a Wizard, a Valor Bard and perhaps another Wizard or a Draconic Sorcerer. In ancient times, a sorcerer named Keraptis searched for eternal life. Language links are at the top of the page across from the title. Initially I was mildly apprehensive, but that feeling quickly dissolved. This resulted in having the entire team enjoy and work together saving them from a very, shall we say, tetanus-y fate. White Plume Mountain for 5e: A reflection. You can help Wikipedia by expanding it. The white plume that gives the mountain its name and fame is a continuous geyser that spouts from the very summit of the mountain another 300' into the air, trailing off to the west under the prevailing winds like a great white feather. Well, not RetConning that. Check. it. plague is to recover Keraptis' four powerful weapons and o Controls dungeon areas 22-27. use them in the mountain fane to return the now infant o Leader of the Resistance, a small group. This adventure doesn't have any pending change requests. This is the first monster statblock I've really done, and I . The spray collects in depressions downslope that eventually merge, creating a sizeable stream. Encounter 17 occurs in a giant but fragile bubble located above a boiling lake, with the players needing to defeat a giant crab and retrieve Wave without damaging the bubble. and published under the Community Content Agreement for Dungeon Masters Guild. Two decades ago, however, Keraptis reappeared in White Plume. "[12] Schick later admitted that it was gratifying to have his adventure published as-is, "but also a little embarrassing, since the adventure was really just a sampler of clever ideas that were never fully fleshed out. Going in to this, we were warned this would be a no-holds-barred slog, and the impetus was to explore traps as a DM. Roar Cat Reads, Your email address will not be published. The events in the sequel are assumed to take place 20 years following those in the original. You might consider running the dungeon as a more dynamic environment, with factions that move . Only includes the adventure text; the map from the original module is required for play. [10] Wizards of the Coast also released a sequel to the adventure in 1999, Return to White Plume Mountain, as part of the TSR 25th Anniversary series of publications. I also nominate them for the best Mold-Earth-Bridge Inspector of the Year. Its a module from the glory days of 1st Edition. Return to white plume mountain pdf - to white plume mountain pdf Return to White Plume Mountain is an . Check out my Gold best sellingDM's Guide to the Dragon of Icespire Keep! They refused to enter the Room of Glass Globes (#4) and instead blasted all of the orbs from outside, releasing three shadows, an air elemental, and a gray ooze all at once! A third. Steam, Geysers, boiling water and boiling mud (8d10 damage) can wreak havoc with a party, particularly given some of the liquid hazards continue to inflict hefty damage every round until they character is rescued no mean feat if they fall of the discs and chains into the boiling mud 50 feet below. Creatures of Light and Shadow - PDF only: 3147 : Tribes of the Heartless Waste : 3117 : The Book of Magecraft: These products were created by scanning an original printed edition. The adventure's tests are "designed to stretch a party to its limits, not deal death at every opportunity". Games, Movies, Writing and other Creative Nonsense, Sometimes With Friends! The ceiling is 50 feet above the level of the platforms. Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis. Return to white plume mountain 3 5 pdf - to white plume mountain 3 5 pdf A sequel, Return to White Plume Mountain, was published in 1999, and an. As a fledgling DM, I think this is the perfect adventure both if you are not sure how to make a whole campaign-world OR if you want to add some dungeon-spice to your existing worlds. Check more flip ebooks related to TSR 9027B - S2 - White Plume Mountain of Dharilius. (Wow! The vampires charm ability requires the target to be able to see the vampire. For some reason the map is broken down into multiple maps, which is a bit awkward to work with due to having to drag tokens back and forwards between maps. Interested in flipbooks about TSR 9027B - S2 - White Plume Mountain? Credits Designer: Bruce R. Cordell Editor: Penny Williams Creative Director: Ed Stark Cover Illustration: Arnie Swekel Interior Illustrations: Wayne Reynolds Cartography: Todd Gamble Typography: Eric Haddock Graphic Design: Matt Adelsperger Art Director: Dawn Murin Based on the original DUNGEONS & DRAGONS@ rules created by Gary Gygax and Dave Arneson. There are no real flaws. He felt that while the sword Blackrazor was a "blatant ripoff of Elric", it was "still way cool". Dragotha was formerly a powerful red dragon, the mightiest consort of Tiamat. Lacking the sapience of the other three, Frostrazor went on to appear in the web enhancement to "White Plume Mountain Revisited", a free 3.5 update of White Plume Mountain that WoTC published on their website back in 2007. This adventure is not a one-shot (it took my group 4 sessions at 3 hours per session), but it is contained enough to be a nice breather in between campaigns or as a single adventure if you dont want to commit to more, which I didnt! Ranked the 9th greatest Dungeons and Dragons adventure of all time by 2004s Dungeon magazine, it is a game that requires brute force and creative solutions in order to find three very cool sentient weapons. In both of the revised modules, the classic weapons associated with them (Blackrazor, Whelm and Wave for White Plume Mountain, Frostrazor for Return to White Plume Mountain) have been converted into Legacy Weapons. GitHub Repository Dread tales told in the dead of night! This document was uploaded by user and they confirmed that they have the permission to share He took what he felt were the best parts from his previously created dungeons and put them together to create White Plume Mountain. The only thing I would change is my character choice. Learn how and when to remove this template message, Against the Giants: The Liberation of Geoff, Dragonlance Classics 15th Anniversary Edition, "Pyramid: Pyramid Pick: Return to White Plume Mountain", Return to White Plume Mountain Backstory Synopsis, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Return_to_White_Plume_Mountain&oldid=1128622583, Role-playing game supplements introduced in 1999, Articles needing additional references from May 2019, All articles needing additional references, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:55. aeakett Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. This was the first time I had played a higher level, purely martial character. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain. For my last award, I also need to commend Adalin, from one play to another, on playing chaotic in all the right ways: respecting everyones autonomy, never inflicting unjust harm in the name of random, and always playing the balance of trying to bring control to the chaos. [11] It was made into a novel of the same name by Paul Kidd for the Greyhawk Classics series. Check. . That is a very broad level range and number of characters to plan for in a . Mike Mearls describing the adventure's appeal in Dungeon magazine[3], White Plume Mountain was well received by critics. He is essentially a weaker Lich, but I also looked at Mummy Lord, Skull Lord, Archmage, and Vampires when working out stats. I chose this class partially out of curiosity and partly to round out the party; it was possibly not the best choice since I didnt have a lot of ways to really help out the party. This blog documents my journey back into the fold. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. Let this be a lesson from the Professor to you, foot rubs are the Holy Grail and may one day save your life! He found the module well organized and its content more believable than most, and despite its shortness he stated, "This on the whole is a very good module. The one big flaw with having the goal being to recover magic weapons is that you might have a group that cant make use of them. The revised module is designed for characters of the seventh level of experience. White Plume Mountain is a D&D adventure for four 7th-level player characters (PCs) that utilizes the new material in Weapons of Legacy. However, its cube of force feature did allow me a brief glimpse into the magic users view of the dungeon, but I quickly burned through all the charges and was back to more passive play. The adventure is divided into 27 encounters across a 16-page module. Average Rating (1 rating) A full conversion of the 2E adventure Return to White Plume Mountain. Also, if the players end the adventure with the magic weapons, they need to "bribe" their Dungeon Master to allow them to keep the items.[4]. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons. The original was again updated for the 5th edition in 2017 as the fourth part of Tales from the Yawning Portal. This title was added to our catalog on January 18, 2022. Please see Appendix. Good catch. [1] The adventure contains art by Erol Otus, and a cover by Jeff Dee. Language links are at the top of the page across from the title. subreddit. Schick wrote the module while applying for a job with TSR. Now, twenty years later, a face has appeared in the volcano's smokethe face of Keraptis himself, say those who should know. He describes the story arc, where the adventurers are hired to retrieve three magic items, as similar to the A-Team or The Equalizer: "You've been hired to help when no one else has been able." Adalin, in this same session, explored this trap we were dodging. I do wish I had forced a couple of the interactions into fights for the sake of my more bloodthirsty and fighting-based players, but thats a balance I can fix in future. Im DMing a 5e White Plume Mountain game soon. The poem is signed by the wizard Keraptis, who thirteen hundred years ago descended into the volcanic mountain with a company of gnomes and disappeared. My players were very invested in socializing with any characters they met along the way, so I made all humanoids in the dungeon former treasure seekers who had been forced to guard the weapons they once sought. Aim for 3 to 5 rounds; if it's less, boost the HP, if it's more, maybe drop an Ogre or have one start obviously wounded. July 2022 0. The three treasures are: Blackrazor, the sword; Whelm, the war hammer; and Wave, the trident.Their powers are enumerated in the module, and the . report form. Download your FREE copy at our Ko-Fi shop. The cave floor is 50 feet below. One character (Adelin) got Blackrazor just in time to fight the lichwhich is undead and therefore doesnt work! [18] It includes many of the original encounters, challenges, and monsters from the original module. Or enjoy giving your players a bunch of fun loot that they cant use! ABOUT THE ORIGINAL. $. I should have known better. Change), You are commenting using your Facebook account. Amazon The 64-page book was written by Bruce R. Cordell and updates the legend of . The first edition Advanced Dungeons & Dragons adventure "White Plume Mountain," by Lawrence Schick, was a quest to recover three extremely powerful magical weapons.Since its original 1979 release, it has been reprinted and updated a number of times.. Roll on the next session. My long running (almost a year and a half) campaign had reached the point where my ability to homebrew content was beginning to be hindered by how little time I had available between sessions. Id recommend it for people who are less interested in kicking down the door and murder hoboing as much as collaborative, varied paced campaigns. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on . 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Much freedom to play in ways that were offbeat, fun, guilt-free, and a by... They cant use ) got Blackrazor just in time to fight the lichwhich is undead therefore! Giving your players a bunch of fun loot that they cant use dungeon-crawl mode where each round 1... Art by Erol Otus and David C. Sutherland III, calligraphy by Darlene Pekul, and I >... Ways that were offbeat, fun, guilt-free, and I but eventually and! In ancient times, a Valor Bard and perhaps another Wizard or a Draconic Sorcerer lichwhich is and. Classics series three magical items more flip ebooks related to TSR 9027B - S2 - White Plume game. Was mildly apprehensive, but eventually courage and justice triumphed same name Paul! Consider running the dungeon as a more dynamic environment, with factions that move with... Only thing I would change is my character choice Otus, and a sweet... Group 3 sessions to complete the quest would change is my character...., shall we say, tetanus-y fate remove the barrier and move on the ceiling is 50 feet above level! Facebook account added to our catalog on January 18, 2022 change ), you are commenting using your account. Sometimes with Friends 1st Edition is exceedingly well known that the life of a lady is from. Thing I would change is my character choice it will likely consist of two Paladins, a Valor and...

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