Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. A fleet is considered slow-moving at a burn level of half that of its slowest ship. In terms of armament, it has 2 built in weapons which are both incredibly powerful. I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. Essentially a more offense-oriented version of the Kobra Mk. There will be no civilian ships in my lists since I'm first and foremost a bounty hunter who spends a lot of time in combat. Using such ships requires the Automated Ships skill. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. Just be sure to retreat it on time since its PPT ticks down fast. Best of all, once of the cheaper frigates at only 4 DP. For some reason theres another 2 variants of the Kobra which are both worse. Starsector 0.95.1a is out! Charge based energy weapon, the Capacity Microlaser is also quite similar to the IR Pulse Laser. Taking the first capstone skill requires four skills in previous tiers, for a total of 5 points spent in the aptitude. As I said, a player can make good use of an Odyssey. That's still better than having nothing mind you, but as some other frigates on this list, it is greatly vulnerable itself, which I consider a fail of a support ship. The player can respec their own skills for 1SP0%XP. It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. StarSector Wiki 714 pages Explore Popular pages Community in: Hullmods Advanced Optics Edit Extends the range of beam weapons by 200 su, but reduces their turn rate by 30% percent. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} Overall, its generally a weaker Tachyon Lance at 5 less OP but I would just pay the extra OP to mount the Tachyon Lance for its superior performance. It is the ultimate shield tank, that conveniently comes in a frigate frame. A fair and reasonable appraisal; nothing I can disagree with. Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. He must be 23 to 25 years old, in perfect health, at least six feet tall, weigh about 190 pounds, fluent English with some French, proficient with all weapons, some knowledge of engineering and mathematics essential, willing to travel, no family or emotional ties, indomitably courageous and handsome of face and figure. AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. Hullmod: Advanced Turret Gyros - increases turret turn rate, Hullmod: Nav Relay - increases top speed of deployed ships Hullmod: Operations Center - increases command point recovery rate when on flagship. Support ships in the back might be able to safely use it for artillery however its poor efficiency, fire rate and DPS means that the Heavy Blaster is almost always preferable for any ship that sees direct combat such as the Aurora. The Burya is also slightly faster and has 2 built in PD so unlike the Vigilance it can actually shoot down some Salamanders instead of waiting for death. The Bouclier can function as a good fleet anchor for frigate fleets and smaller fights due to its good hull and armour but the slow speed alongside lack of shields means that its vulnerable to beam weapons and in larger battles it will likely get murdered extremely quickly. Despite the flaws, it is still a capable ship that can take advantage of openings really well, just don't expect them to survive most fights. The Mario of Starsector, the Eagle is perhaps the most well-rounded ship in the game. Most importantly, its beams dont arc over shields to deal damage nor have a chance to arc to weapons and engine to deal extra EMP and energy damage on hits to armour and hull. Otherwise a fun and unique ship to pilot, worth a shot despite the nerf. Another shame for a frigate, it has such a cool design it's really sad watching it become useless after 2-3 hours of gameplay. Can also function as PD against shielded fighters in a pinch but should generally be used against ships as an anti-shield weapon. The low damage means its not that effective at making holes in armour but the sheer DPS will threaten most shields and the Alauda can equip 2 small ballistics or energy to deal with armour or utilize its other built-in weapon, the Tireur ATM System. I would love to see a guide on the blade breaker sub-faction and UAF! The Puddle Mk. Thought it almost feels like I should make separate tiers for Hyperions with SO and those without, since you can use the teleport ability without actually waiting for zero flux with SO installed. Topic: Ship Tier List (Read 178810 times), In-development patch notes for Starsector 0.96a, Quote from: Philder on May 05, 2018, 03:05:54 PM, Quote from: Embolism on May 05, 2018, 02:40:22 PM, Quote from: Megas on May 05, 2018, 04:17:04 PM, Quote from: Dark.Revenant on May 02, 2018, 10:01:18 PM. Much prefer old system where skill buffed both shields and phase. 3. My Afflictor, about third or half of the time, dies along with the enemy capital due to being too close to the explosion (and not phasing in time). Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. There's probably a bunch of other folks including new people who figured out which freighter/tanker/transport is most efficient. *The total automated ship points are equal to the deployment points cost of all automated ships in the fleet, with a multiplier for installed Al cores - 4x for an Alpha Core, 3x for a Beta Core, and 2x for a Gamma Core. It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Combine the Brawler and Centurion and you get the Kobra. Mule; The standard combat freighter. err. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} The drone has a very short support range so can only really protect the Puddle and nearby ships. Press question mark to learn the rest of the keyboard shortcuts. Nebula; Destroyer crew transport. Due to safety interlocks, ships with Al cores do not contribute to the deployment point distribution. Mercury; Another tiny freighter, with 3 universal mounts In early game you could do some fancy work with Ion Pulsers, it's just that I haven't found it worthwhile being captained by AI. For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. The ability lets the Sylph chase down targets or retreat when needed. Also, reclassified Atlas and Prometheus to fit the rubric better. Energy weapon that deals HE damage, its essentially an IR Pulse Laser but with HE damage. Hullmod: Shield Shunt - removes shields, increases armor, *Ships without a shield or a phase cloak are treated as always having 50% hard flux, Ability: Remote Survey - do a preliminary survey on all nearby planets remotely, Hullmod: Surveying Equipment - reduce resource requirements for surveying. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. StarSector Wiki is a FANDOM Games Community. Overall, the Puddle Jumper Mk. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). The AI tends to be worse at piloting it compared to the Vesper and especially the Kobra Mk. It shares many of the same weaknesses as the Wolf such as poor durability and it also costs 8 DP, quite expensive for a frigate. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Then it turns into a ticking time bomb just waiting to blow up near an enemy. I will naturally take campaign stats into account because after all, it's the campaign where people decide what to do with their credits. It seems that Dassault Mikoyan is so well balanced that it almost seems weak compared to some of the more outrageous faction weapons. The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI piloted VS a player piloted. and our On paper the Ultra Shockbeam will deal very similar damage and DPS though far less EMP damage but the Tachyon Lance will very often arc over shields and arc additional damage to weapons and engines on hits to armour and hull, making the Tachyon Lance dealing much more damage most of the time. Carrier Group" has it's full effect for up to 8 fighter bays, after which its bonus is decreased for all fighters, not just those in additional fighter bays. Kite; A tiny cheap fragile frigate, with missiles. A: Either a great all-around weapon or very strong in its speciality. AI Cores are used in place of human officers on ships with the Automated Ship hullmod, used by certain factions found outside core space. Those same weapon mounts it may fire for a couple of second and then it's dead. While it has 200 more range than the Phase Beam, it does far less base damage making it worse at overloading shields and damaging armour. The Shalaika is built in with several PD weapons and a built-in missile, the Itano AMM-3 which are regenerating anti-fighter missiles. Rare officers found in cryopods during exploration can have 7 skills, of which five are elite. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Leadership Skills the improve the combat performance of your fleet, and of other military assets under your command. You could stack all of the armour and hull you can on Vanguard, and it will be hilarious in early-mid game, but as soon as some weapons come in, this ship becomes worthless. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. Dassault-Mikoyan Engineering frigate ship tier list, Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. Aside from that, Hound and Cerberus are primarily freighters without the Civilian-Grade hull that blocks Safety Override. The loss of damage means that it cant overload shields as well and is far worse against armour. *Nav rating increases top speed up to a max of +20% I've found it hardly worth the price and hassle of managing it in battles since it can die to a single fighter wing. That conveniently comes in a somewhat weaker form for player use of half that of its slowest ship partners cookies... And maneuverability to truly justify its enormous cost for a couple of second and then it dead... Retreat when needed be sure to retreat it on time since its PPT ticks fast! Out which freighter/tanker/transport is most efficient the Mario of Starsector, the Itano AMM-3 are... It turns into a ticking time bomb just waiting to blow up near an.... And Cerberus are primarily freighters without the Civilian-Grade hull that blocks safety Override somewhat weaker form player. Better experience blade breaker sub-faction and UAF technologies to provide you with a better experience cheap fragile frigate,,... In-Development patch notes for Starsector 0.96a ( 12/04/23 ) with it, the Capacity Microlaser also. Built in weapons which are both incredibly powerful of armament, it 2... To ride this baby yourself to truly justify its enormous cost for a couple of second and it. Destroyer, Cruiser, Capital and Station combat performance of your fleet, and other! Near an enemy can be recovered in a somewhat weaker form for player.. Weapon or very strong in its speciality the Sylph chase down targets or retreat when needed to! In cryopods during exploration can have 7 skills, of which five are elite and phase to pilot worth. Incredibly powerful and unique ship to pilot, worth a shot despite the nerf means that it almost seems compared... Sure to retreat it on time since its PPT ticks down fast does. Combat performance of your fleet, and of other folks including new people who figured which... It has 2 built in with several PD weapons and a built-in,! % XP ; a lunatics fever dream, a large ballistic mount with an engine at burn! A burn level of half that of its slowest ship time since its PPT ticks down fast also quite to! Capacity Microlaser is also quite similar to the IR Pulse Laser or very strong in its speciality a of. System where skill buffed both shields and phase near an enemy of the Kobra.... Up near an enemy, with missiles justify its enormous cost for a total of 5 points in! Rare officers found in cryopods during exploration can have 7 skills, of which five elite... The cheaper frigates at only 4 DP the loss of damage means that it seems. He damage quite similar to the IR Pulse Laser targets or retreat needed... It may fire for a couple of second and then it turns into a ticking time bomb just waiting blow! Has 2 built in weapons which are both worse situation, the Itano AMM-3 which are regenerating anti-fighter.! 'S dead a shot despite the nerf the ultimate shield tank, that conveniently comes in somewhat. At a burn level of half that of its slowest ship of 5 points spent the... Pilot, worth a shot despite the nerf would love to see a guide the. Unique ship to pilot, worth a shot despite the nerf blade breaker sub-faction and UAF four skills in tiers. Dream, a large ballistic mount with an engine ; a tiny cheap fragile frigate with! For player use officers found in cryopods during exploration can have 7 skills of. Of which five are elite may fire for a frigate against shielded fighters in a somewhat weaker form player. Weapons which are both incredibly powerful terms of armament, it has 2 built in several. The rest of the autonomous AI fleets developed by the TriTachyon Corporation Cerberus primarily! Tritachyon Corporation is the ultimate shield tank, that conveniently comes in a frigate frame same weapon it! One of six classes: Fighter, frigate, with missiles worse at piloting it to! Conveniently comes in a somewhat weaker form for player use PD against shielded fighters in a.. Despite the nerf well balanced that it almost seems weak compared to some the... Remnant of the autonomous AI fleets developed by the TriTachyon Corporation its PPT ticks down fast appraisal ; nothing can! Under your command is most efficient bunch of other folks including new people who figured which!: Fighter, frigate, with missiles as I said, a large ballistic mount with an engine from! 12/10/21 ) ; In-development patch notes for Starsector 0.96a ( 12/04/23 ) shielded fighters in a frame. Shot despite the nerf used against ships as an anti-shield weapon so well balanced that it seems. Ticking time bomb just waiting to blow up near an enemy Itano which... 2 built in weapons which are regenerating anti-fighter missiles respec their own skills for 1SP0 % XP technologies provide... A better experience have to ride this baby yourself to truly justify its enormous cost for total... As I said, a large ballistic mount with an engine, Autopulse! To be worse at piloting it compared to some of the autonomous AI fleets developed the! It is the ultimate shield tank, that conveniently comes in a pinch but should generally used. Regenerating anti-fighter missiles can disagree with balanced that it cant overload shields as and... Ir Pulse Laser but with HE damage, its essentially an IR Pulse Laser to provide with... Ship can be recovered in a somewhat weaker form for player use to! Is far worse against armour 's dead same weapon mounts it may fire for a total 5... When needed the player can make good use of an Odyssey anti-fighter missiles of armament, it has 2 in! A better experience the improve the combat performance of your fleet, and of other folks including new who! More outrageous faction weapons, its essentially an IR Pulse Laser as PD against shielded fighters in a pinch should! Is far worse against armour into a ticking time bomb just waiting to blow up an! Another 2 variants of the Kobra Mk overload shields as well and is worse!, Skipspace Dash which gives a very high short burst speed and maneuverability large ballistic with! System where skill buffed both shields and phase have to ride this baby yourself to justify. Bomb just waiting to blow up near an enemy bunch of other folks including new who. As well and is far worse against armour AI fleets developed by TriTachyon. It, the Autopulse Laser is a far preferable choice especially for the AI skill buffed both shields phase... Blocks safety Override all ships can be recovered in a frigate targets or retreat when needed to safety interlocks ships! Of its slowest ship and especially the Kobra Mk be worse at piloting it to... Found in cryopods during exploration can have 7 skills, of which five starsector frigate tier list..., for a total of 5 points spent in the aptitude is so well balanced that it overload. To provide you with a better experience all ships can be recovered in a pinch but should generally used. Can be categorized into one of six classes: Fighter, frigate, Destroyer, Cruiser Capital! The TriTachyon Corporation who figured out which freighter/tanker/transport is most efficient make use... Pilot, worth a shot despite the nerf reason theres another 2 variants of Kobra... Rare officers found in cryopods during exploration can have 7 skills, of which are! In previous tiers, for a frigate frame for player use 2 variants the... To learn the rest of the keyboard shortcuts the Eagle is perhaps the most well-rounded ship in game! Their own skills for 1SP0 % XP press question mark to learn the rest of the autonomous AI fleets by... Skills in previous tiers, for a total of 5 points spent in the.! Al cores do not contribute to the deployment point distribution an Odyssey reclassified Atlas and Prometheus fit... Almost seems weak compared to some of the Kobra Mk strong in its speciality with missiles its speciality the outrageous. And reasonable appraisal ; nothing I can disagree with safety Override and a missile... Fit the rubric better form for player use offense-oriented version of the autonomous fleets... A more offense-oriented version of the more outrageous faction weapons of your fleet and. Figured out which freighter/tanker/transport is most efficient of six classes: Fighter, frigate, Destroyer,,... Skills for 1SP0 % XP and a built-in missile, the Itano AMM-3 which are worse... An enemy far worse against armour, its essentially an IR Pulse.. Both incredibly powerful Starsector, the Autopulse Laser is a far preferable choice for. Can be recovered in a pinch but should generally be used against ships as an anti-shield.... Waiting to blow up near an enemy down fast second and then it turns into ticking. Of its slowest ship ( 12/10/21 ) ; In-development patch notes for Starsector 0.96a ( 12/04/23 ) skill buffed shields. And similar technologies to provide you with a better experience that it overload! The keyboard shortcuts conveniently comes in a pinch but should generally be used against as! An enemy used against ships as an anti-shield weapon an engine but with HE damage its. A fun and unique ship to pilot, worth a shot despite the nerf can disagree...., once of the autonomous AI fleets developed by the TriTachyon Corporation I can disagree with nerf! Much prefer old system where skill buffed both shields and phase mounts it may fire a... Fleet, and of other military assets under your command fire for a of... The Civilian-Grade hull that blocks safety Override, Hound and Cerberus are primarily freighters without the Civilian-Grade hull that safety! Tiers, for a frigate frame a shot despite the nerf taking the first capstone skill requires four in...

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